Definitive Edition
Managing your resources is a crucial skill in Castle Fight, knowing when to get income efficient buildings and when to apply pressure with less efficient ones is crucial. Understanding how income is earned and taxed will allow you to know how to win when you're tied on Rescue Strikes and how to not starve yourself from resources in the early game.
Every time you build something, your income increases based on the building's type and its gold cost. For example a 100g normal building will give 2 gold income but a 100g tower, only 0.8 gold income. Keep in mind those values are before-tax.
Building Type | Income Percentage |
---|---|
Normal Unit Buildings | 2.0% |
Siege Unit Buildings | 1.8% |
Spell Buildings | 1.2% |
Enemy-Target Spell Buildings | 0.9% |
Tower Buildings | 0.8% |
Castle Fight uses a progressive taxation system to avoid exponential growth of income. Every bracket of income is a subject to higher, separate taxation up to a limit of 80%.
Income Range | Tax Penalty | Effective Gain |
---|---|---|
0–24 | 0% | Full value |
25–49 | 10% | 90% of value |
50–74 | 20% | 80% of value |
75–99 | 30% | 70% of value |
100–124 | 40% | 60% of value |
125–149 | 50% | 50% of value |
150–174 | 60% | 40% of value |
175–199 | 70% | 30% of value |
200+ | 80% (max) | 20% of value |
This interactive chart shows you the real income value you receive for each point of untaxed income. It does take into account different brackets and different modes, showing both individual values and the curve of the chart for each one.
You have built buildings worth 100 untaxed income in Medium Taxes (-mt) mode: