π§
Beta 2 - October 2022
Initial Beta Release - Major bug fixes, stability improvements, and racial balance changes
Additions & Misc
- Re-enabled
-it
, -srg
, and -srl
commands
- Removed random critters and props with pathing from the map
- Improved cliff symmetry and smoothing
- Ultimate builder removed from default pool, opt-in via
-ult
- Orb of Lightning cooldown reduced to 10 min and updated tooltip
- Added 30s delay before game ends after all rounds complete
- Fixed multiboard team resources cutoff
Balance Changes
- Naga: Hydra (Lernean Fountain) cost reduced from 725g β 675g
- Chaos: Twins (Serenity) lumber cost 1600 β 1300, +25 HP
- Chaos: Blood Fiend HP increased from 570 β 625
- Northern: Angry Hrim (Modern Igloo) cost 580g β 550g
- Corrupted: Incubus attack range reduced 530 β 520
- Undead: Vampire HP 425 β 475; Vampire Lord HP 650 β 700, armor 4 β 5
- Undead: Death Pit cost 360g β 330g, 625 lumber β 600
- Elemental: Fire Breath max damage set to 900
- Elemental: Earth upgrade cost 260g β 240g
- Elemental: Water Elemental spell resist 50/60/70 β 30/40/50; secondary attack range set to 120
- Elemental: Linker cost 1600 β 1900 lumber, reduced heal amount and AoE
Bug Fixes
- Fixed Stasis Totem lag issue
- Furbolg Elder Shaman heal strength corrected
- Assassin targeting behavior improved
- Fixed sync cancelling building upgrades
- Worker no longer claims mid in
-dom
mode
- Leave message fixed
-na
fixes:
- Shrine of Destruction disabled
- Tentacles no longer attack buildings
- Starfall, Volcano, Tornado, Blizzard, and Monsoon no longer hit buildings
π§
Beta 3 - November 2022
Polish & Balancing β Tooltip improvements, bug fixes, and further unit balancing
Additions & Bug Fixes
- Added tooltip and new icon for rally (sync) ability
- Armor tooltips now show βSpellsβ damage type
- Blast Staff and Orb of Lightning now show detailed damage info
- Fixed and improved various incorrect or missing tooltips
- Resolved Wisp debug message spam
- Fixed sync issues with Fountain of Blood
- Fixed sync issues when canceling building upgrades
- Assassin target prioritization fixed
- Legendary units can no longer be resurrected
- Fixed building progress bar visuals
- Fixed broken models for several units: Flame Gunner Sergeant, Light Tank, Assault Tank, Gyrocopter, Ballista
Balance Changes
- Northern: World Freezer missiles now stay in bounds and fly 10% slower
- Northern: Greater Frost Launcher AoE reduced from 250 β 200
- Elemental: Trapped Gale cost 120g, 25dmg β 130g, 20dmg
- Mech: Rocket Tank build time reduced from 41s β 39s
- Mech: Mine Layer Tank mine explosion partial radius increased from 300 β 375
- Chaos: Quill Demon attack range increased from 310 β 340
- Human: Gjallarhorn cost 225g, 750w β 250g, 800w
- Human: Holy Warrior now always resurrects up to 3 corpses (previously random)
- Corrupted: Death Pit mana cost increased from 20 β 30
- Elven: Obelisk of Light damage increased from 160 β 180
- Item: Cheese cost increased from 1500g β 1750g
- Item: Rune of Repair cost reduced from 500g β 400g
π§
Beta 4 - April 2023
Feature Expansion β New commands, mechanical improvements, and broader balance adjustments
Additions & Changes
- Leavers now marked as losers in replays if the game lasts over 5 minutes
- New
-clear
/ -c
command to clear text messages
- Base entrances widened for smoother pathing
-
Added Mech Demolition Lab upgrade to Rocket Lab, spawning Goblin Rocketeers (long-range siege unit that explodes on death)
Bug Fixes
- Improved various tooltips
- Fixed Multi Blast Staff not crafting when in the last inventory slot
- Team Resources now show amounts up to 9999 without fontfix
- Fixed round timer cutoff issue without fontfix
- Blood Fiend now auto-spawns correctly
- Arcane Tower now targetable during build animation
- Fixed minimap display glitches
- Wizard and Hydra can no longer be raised
- Polar Bear can now be entangled
- Loading screen text no longer overlaps with progress bar
- Fixed Crusader and Paladin Inner Fire cast failing after OOM
- Defender no longer loses defense stance after being entangled
Balance Changes
- Corrupted: Tentacles lumber cost increased from 420 β 450
- Corrupted: Well of Pain max mana increased from 30 β 40
- Human: Artillery lumber cost 360 β 380
- Human: Gjallarhorn attack speed buff reduced from 66% β 55%
- Mech: Iron Golem armor type changed from Medium β Hero, armor amount 12 β 6
- Mech: Adamant Golem armor increased from 15 β 16
- Mech: Mine Layer reduced mana RNG; max mine spawn distance 300 β 260
- Naga: Siren purge mana burn reduced from 1000 β 250
- Naga: Swampwell gold cost reduced from 175 β 160
- Nature: Wisps now deal spell damage instead of magic damage
- Night Elf: Faerie Dragon heal reduced from 175 β 150
- Night Elf: Druid Entangling Roots duration reduced from 5s β 4s
- Night Elf: Sage Druid Entangling Roots duration reduced from 6s β 5s
- Northern: Chilling Mushroom stun duration reduced from 2.5 β 1.75
- Undead: Lich armor increased from 5 β 8; Death and Decay AoE increased from 300 β 350
π§
Beta 5.1 - September 2023
Ultimate Mode Returns β Gameplay refinements, interface tweaks, and targeted balance updates
Additions & Changes
- Re-enabled Ultimate Mode via
-umX
(replaces -rrX
/-prX
in mode string)
- Units now walk closer to the lane center to prevent missing each other
- Enemy building progress bars are now hidden
- Renamed Magic Tower Ruin to Magic Ruin for clarity
- Extra-rounds vote (
-xrX
) now enabled for all players; initiator auto-agrees
Bug Fixes
- Improved and corrected more tooltips
- Chilling Mushroom stun nerf properly set to 2.5 seconds
- Fixed players being marked as leavers when exiting after match end
- Domination circle reach adjusted to fit lane; cannot be unclaimed by worker anymore
- AI now builds correctly at the map border
- Fixed
-clear
/-c
affecting all players instead of only self
- Ultimate builder can no longer build artillery with
-na
enabled
Balance Changes
- Orc: Wyvern Rider poison damage increased from 4 β 8 DPS, duration from 3s β 4s
- Mech: Goliath air missile projectile speed increased from 500 β 700
π§
Beta 5.2 - October 2023
Minor Visual Tweaks β UI clarity and positioning fixes
Additions & Changes
- Decreased text size for ultimate building information display
- Adjusted certain unit sizes and team colors for better readability
Bug Fixes
- Fixed incorrect unit ordering under the archway at the castle border
- Fixed a bug where ultimate building info was visible from enemies instead of allies after round one
π§
Beta 6.7 - December 2023
Desert Race & Sync System Overhaul β New race, major backend improvements, and broad balancing
Additions & Changes
- Added new Desert race inspired by the SL version
-
Reworked Sync System:
- Removed old system delays
- Fixed units getting cancelled before spawn when synced from buildings with identical timers
- Sync chaining now redirects: A β B (B synced to C) becomes A β C
- Syncing a building with existing syncs transfers them to the new target
- Upgrading a synced building preserves sync unless the new target's spawn time is lower
- Added hint when syncing to the current sync target
- Syncing a building on itself now un-syncs it
- Stasis Totem limited to 4 per player
- Added tooltip hint for non-stacking legendary buildings
- Clarified ability tooltips for Linker and Eraser
- Artillery now cannot roll in ultimate mode with
-na
, not just disabled
- Added team color to Undead Banshee
- Classic (SD) mode is now forced
Bug Fixes
- Fixed Frost Launcher not rolling in ultimate mode
- Fixed Obelisk of Elements being rollable twice
- Improved Goblin Machinist target acquisition
- Fixed offset spawn position for Greater Elemental of Fire
Balance Changes
- Corrupted: Well of Pain cooldown reduced from 2s β 1s
- Undead: Vampire Lord attack rate improved from 1.35s β 1.15s
- Mech: Goblin Rocketeer damage increased from 78 β 84, projectile speed 800 β 875, now homing
- Mech: Goliath Air Missiles attack rate improved from 0.5 β 0.4
- Chaos: Quill Demon HP increased from 700 β 725
- Energy: Power Plant spawned unit bonus HP increased from 100 β 150 (broken)
- Elven: Obelisk of Light missile speed increased from 5000 β 6500
- Human: Energy Tower attack rate slowed from 1.15s β 1.35s
- Elemental: Greater Elemental of Fire β Breath of Fire damage reduced from 100 β 95
π§
Beta 6.9 - April 2024
Ultimate Mode Enhancements β UI clarity, balance changes, and smarter unit handling
Additions & Changes
- Adjusted unit scale for better readability
- Troop order-spamming is now prevented by default (can be disabled via
-os
)
- Team resources are now always visible
- Ultimate mode information added to the βGame Modeβ quest
- In ultimate mode, each player is now guaranteed to roll at least one legendary
- Ultimate builder labels now color-coded by building type
- Added label timer config
-ltX
: after X minutes, enemy buildings are revealed (default: 2)
- Updated icons for Well of Pain and Troll (Trapper) to avoid overlaps
- Gobbo Machinist now has no collision
Bug Fixes
- Fixed Power Plant not providing 150 bonus HP
- Fixed Crypt having 25 mana despite 26s vampire spawn time
- Fixed Harpy Matriarch unable to attack buildings
- Fire Gnollβs Searing Arrows no longer work on air units, restoring 100% crit chance
- Gobbo Machinist now re-targets if target is fully repaired
- Attempted fix for Stasis Totem not stunning; reduced effect delay
-mode
now correctly displays -umX
and -ult
status
- Rocket Lab no longer interferes with map lighting
Balance Changes
-
Orc: Razormane gold cost increased from 180 β 190; added Razor Spray β 30 AoE damage on hit, 12s
CD, 400 range
-
Harpy: Matriarch lumber cost reduced from 600 β 375; split changed from (2β3) Harpy Witch, (3β2) Harpy
- Fire Gnoll: Mana regen reduced from 0.75 β 0.325, Searing Arrows bonus increased from 25 β 35
- Beacon of Oasis: Now prioritizes units missing 200+ HP
- Sacred Peyote: Gold cost reduced from 210 β 205, max mana increased from 17 β 19
- Temple of Storm: Gold cost reduced from 650 β 600
- Ballista Tower: Base damage increased from 125 β 140
- Greater Elemental of Fire: Attack rate slowed from 1.5 β 1.6
- World Freezer (Frost Orb): Attack rate improved from 0.33 β 0.3
π§
Beta 7.1 - October 2024
Builder Rework & Legendary Pool Adjustments β Functional improvements and broad unit balancing
Additions & Changes
- Builders are now Hero units for easier selection
- Builders now have no pathing: canβt block units, get stuck, or prevent ally construction
- Obelisk of Light no longer aggros enemy units
- Illusions can now restore HP & Mana and receive attack/defense bonuses
- Assassins now avoid targeting units in enemy bases; added Heavy Gunner to priority list
- Added
-nch
(No Cheese Mode)
- Removed Linker from the guaranteed legendary pool in ultimate mode
Bug Fixes
- Fixed Frost Launcher being rolled with
-na
enabled
- Prevented duplicate legendary rolls in the same round
-nb
now properly appears in -mode
display
- Fixed Chaos race color code in pick/ban phase
- Fixed builders losing building access in
-ult
mode
- Fixed air pathing gap at top of east base
- Extra rounds vote (
-xr
) no longer overrides votes in progress
- Shrine of Destruction no longer targets the castle in
-norb
mode
Balance Changes
- Visioneer: True Sight range increased from 900 β 1200
- Razormane: Armor increased from 7 β 8
- Fire Gnoll: Fire Arrow bonus damage increased from 35 β 45
- Sandkin: Attack range increased from 250 β 325
- Monstrous Sandkin: Attack range increased from 320 β 375
-
Harpy Matriarch: HP 1150 β 1250; split changed to 3x Harpy + 3x Harpy Witch; stone damage 125 β 150, AoE
400 β 450, stones/s 3 β 4
- Ballista Tower: Damage increased from 140 β 165
- Temple of Storm: DPS increased from 15 β 20, duration reduced from 8s β 6s
- Mine Layer: MP reduced from 100 β 50; regen 4.5 β 2.3; mine cost 50 β 25
- Lich: HP 900 β 950, regen 3 β 4
- Bloodthirster: Attack range increased from 360 β 390
- Felhound: Attack damage increased from 44 β 52
- Lightning Elemental: Lightning Shield no longer triggers from spell damage
- Holy Warrior: Protection Aura bonus increased from 7 β 9
- Well of Pain: Lumber cost 480 β 450, gold cost 275 β 270, max mana 40 β 45
π§
Beta 7.2 - October 2024
Hotfix Update β Addresses voting and mode persistence issues
Bug Fixes
- Fixed
-xr
vote being broken after the timer expired once
- Fixed
-ntb
and -na
not functioning after the first round in non-ultimate mode
π§
Beta 7.4 - March 2025
Replay Improvements & W3C Behavior β Game flow updates, unit fixes, and targeted balance changes
Additions & Changes
- Many spells no longer target Nature Wisps
- Games end immediately after the final round on W3Champions
- Replay MMD data tweaked: leaver/loser/winner now emitted exactly once
Bug Fixes
- Fixed Stasis Totem limit bug with Ultimate Builder
- Fixed multiboard resource display for allies
- Fixed building portrait model issues
Balance Changes
- Desert: Replaced Matriarchβs spells with new spell: Harpy Swarm
- Desert: Sacred Peyote spell mana cost increased from 15 β 16
- Elven: Wizard movement speed reduced from 300 β 290
- Orc: βOffensive Kodoβ renamed to βMelee Kodoβ
-
Undead: Summoned Skeletons now have unarmored armor type; Hero uses hero attack, General uses chaos attack
- Undead: Flesh Golem armor increased from 9 β 15
- Mech: Goblin Rocketeer detonate max damage increased from 200 β 225
- Chaos: Blood Fiend hitpoints increased from 625 β 640
π§
Beta 7.6 - March 2025
Game Length Rework β Revised win conditions and key performance improvements
Additions & Changes
- Revised
-glw
mode: Team with most strikes left wins; if tied, higher income wins
- W3Champions: Default mode changed from
-gld
to -glw
(max 3 rounds per match)
- Minor performance improvement to visual building attachments
- Improved numerous tooltips
- Reduced chance of rolling the same race consecutively in random mode
Bug Fixes
- Fixed idle detection not counting actual minutes
- Fixed building progress bars not showing on certain tall buildings
Balance Changes
- Desert: Harpy Matriarch attack damage increased from 31 β 46
- Desert: Harpy Swarm cooldown reduced from 20 β 16
- Desert: Swarm Harpy spell damage increased from 91 β 150
- Undead: Restored armor of summoned skeletons (reverted 7.4 nerf)
-
Elemental: Master of Elements β Frost spell now reliably hits close targets; Lightning spell sound adjusted
πΌ
Beta 8.21 - 2025
Major Feature Expansion β Introducing the Pandaren Empire and deep mechanical upgrades across the board
Additions & Changes
- Added a new Race: Pandaren Empire
- W3C Mode Changes
-it8
β -it7
, -glw33
β -glw30
, added -mt
- Added Mode
-mt
for moderate taxes. Increases tax rate by 10% every 20 income
- Added hint about the -glw win condition to round end notifications
- When a player casts their rescue strike, the rescue strikes of their allies are set on a 2 second cooldown
- Allied resource display now shows Rescue Strike usage icon
- Reduced frequency of W3C announcement message
- Added hint in tooltips for units that upgrade into a legendary
- Changed building model for Desert Ogre line
- Builders now only pushed (not teleported) when leaving castle area
- Improved Away/Idle detection; Control shared with allies under defined conditions
- Added a small UI for income with tooltip explanation; fixed incorrect income logic on some buildings
- Adjusted castle back area to fit 3x3 buildings
- Global Minimum Movespeed 150 β 175; Maximum Movespeed 400 β 500
- Hero armor now has distinct icon
- Obelisk of Wilderness no longer plays polymorph sound
- Removed battletags from player names
- Castle area slightly enlarged
- Added optional grid overlay
- Troop order prevention now detects orders from towers; removed
-os
mode
- Troops now spread naturally by spawn point, not walking a single path
-
Sync System Updates:
- Legendary upgrades now sync non-legendaries to highest other building
- Buildings are now synced instantly if possible, instead of waiting for the next spawn of the sync target building
- Fixed rare upgrade timing bug cancelling too many spawns
- Multiple sync messages are now condensed and shortened
- Synchronized buildings with the same spawn time will now re-sync if their spawn times drift more than 1 second apart
Bug Fixes
- Fix building attachments color and animation
- Fix western forces building progress bars being visible to eastern forces
- Fix getting stuck in penalty mode when ordering a caged unit
- Fix Master of Elements lightning bolts bugging out
- Fix Gobbo Machinist being re-ordered too frequently
- Fix Shrine of Justice not reviving certain units
Balance Changes
Elven
- Obelisk of Light Lumber Cost 450 β 400
- City of Magic Lumber Cost 420 β 440
- Dragonhawk Rider Solar Strike now works on mechanical air units
-
Golden Shrine of Justice no longer revives units killed by a rescue strike or nuke, but revives all units now, except
legendaries and summons
Elemental
- Master of Elementsβ Spells now deal spell damage instead of magic damage
- Linker heal amount per production building 20 β 17.5
Chaos
- Volcano Ability Mana Cost 12 β 13
Desert
- Fire Gnoll Attack Range 375 β 385
- Ogre Den Gold Cost 240 β 260; Armor 6β5
- Den of Ogre Lord Gold Cost 220 β 200; Armor 9 β 7
- Razormane Razor Spray Damage per Target 30 β 35, Cooldown 12s β 10s ; Now only triggers on attack damage
- Harpy Attack Damage 34 β 37
- Harpy Witch Attack Damage 59 β 65
-
Harpiesβ Matriarch Gold Cost 400 β 415, Lumber Cost 325 β 520; now deals splash damage; Harpy Swarm Max Swarm Units Per Target 4 β 2; Swarm Harpy Damage 150 β 135
- Sacred Peyote Spell Mana Cost 16 β 15, Max Mana 19 β 22
Mech
- Rocket Lab Gold Cost 160 β 140; Spawn Time 33 β 32
- Rocketeer Attack Cooldown 3.5 β 2.7, Base Damage 84 β 72, Detonate Maximum Damage 225 β 325
- Spare Parts Heap Gold Cost 250 β 200; Lumber Cost 350 β 300
-
Gobbo Machinist Build Time 25 β 20, Lifespan 120s β 60s, Move speed 450 β 500, Repair Range 500 β 200, Repair Time Ratio
1.0 β 0.5 (faster), Movement Type Walking β Flying; Can now repair air units
- Rocket Tank Factory Gold Cost 150 β 100
- Goliath AA projectile speed 700 β 900
- Blue Shield Generator Gold Cost 190 β 180, Lumber Cost 270 β 240
- Powerplant Unit Armor Bonus 2 β 4
Naga
- Murloc Village Gold Cost 180 β 170
- Murloc Fortress Gold Cost 190 β 170; Spawn Time 42 β 40
- Naga Siren Purge Duration 12 β 10, Mana Loss 250 β 150; Summoned Lobster HP 360 β 390, Bounty 2 β 4
- Naga Royal Guard Cleave Percentage 25% β 35%
- Suumpmolk Poison Duration 2s β 5s
- Ancient Hydra Spawn Time 60 β 58; Hydra HP 750 β 950; Lesser Hydra HP 350 β 500
Nature
- Spider Egg Clutch Gold Cost 170 β 160
- Spider Egg Nest Gold Cost 200 β 180; Spawn Time 33 β 32
- Spider Egg Hatchery Gold Cost 210 β 190; Spawn Time 44 β 41
- Bear & Ancient Bear Hibernate Retreat Move Speed 370 β 400; Ancient Bear Hibernate HP Threshold 255 β 325
- Furbolg Elder Shaman Attack Damage 59 β 69
Undead
- Vampire Lordβs Vampire Attack now also permanently reduces the targetβs armor by 2 every hit, with a maximum of 10
- Skull Shrine Lumber Cost 0 β 180; Cooldown 15 β 12; No longer spawns lesser skeletons
North
- World Freezer Snow Orb Speed 9 β 12; Attack rate 0.3 β 0.25; Damage 25 β 30; Fix Orb discrepancies with -na
- World Freezer now always fires in the same pattern, allowing strategic placement
Human
- Gjallar Horn AS Buff Percentage 55% β 40%; Bonus is increased by 5% with every additional horn, up to 55%
Orc
- Shaman Buff Damage Percentage 33% β 20%
-
Added βBlood Shamanβ Upgrade option to Shaman, as alternative to infostealer, that retains an improved βShaman Buffβ
- Troll Trapper and Forest Troll Trapper net abilities now work on mechanical air units
Corrupted
-
Well Of Pain Max Mana 45 β 40, Initial Mana 0; Ability now prioritizes wounded non-legendary targets. If a target is
killed by it, a βGhost of Sorrowβ is spawned
- Nether Drake Splash Attack Damage 20 β 15
Nightelf
-
Reworked assassin target acquisition and clarified it in the tooltip. There are no more hidden target and avoid lists
- Targets are prioritized in this order: Units that can be killed in one hit β Units with mana
-
If the target is not backstabbed within 30 seconds, the assassin will choose another target. Targets outside of the enemy
castle are preferred