
Changelog



Beta 8.81
General Changes
- In -glw mode the income tie breaker now uses the income data from the last second of the game instead of from the last income tick, as well as considering fractionals.
Perks
- Fix perks not applying to units with nonstandard spawn mechanisms (Fire Elemental, Spiders, Murlocs, Bloodfiend, Heroic)
- Towerless: Tiny Watch Tower gives less bounty and can now be upgraded. Instead of losing access to all tower-types, now losing only access to Y-tier buildings (chi tower allowed)
- Feathered Friend: Nerf damage; Food Token removal changed from every 5 minutes to [10, 7.5, 5, 2.5, 2, 1] minutes, strength increase stays every 5 minutes.
- Longline Formation: Range Buff 75 -> 90
- Transcendent Blades: +45 vs divine/hero/unarmored -15 vs others; Corrected damage buff/nerf application
- Rampant Growth: 6 hp/s -> 7 hp/s
Bug Fixes
- Fix gobbo performance regression
- Fix assassins being reordered too frequently
Race Changes
Corrupted
Chaos
Desert
Elemental
Elf
Human
Naga
Nature
Nightelf
Mech
North
Orc
Panda
Undead
Beta 8.75
Lua bugfixing
General Changes
- Added universal font so player names with e.g. cyrillic or chinese letters render correctly in all locales
- Perk: Feathered Friend no longer reduces starting income but instead occupies inventory slots.
- Perk: Cages Aegis reverted negative effect back to minus damage for caged units
- Various minor perk tweaks
Bug Fixes
- Fix AI getting stuck (hopefully?)
- Fix lua error spam (hopefully?)
Race Changes
Corrupted
Chaos
Desert
Elemental
Elf
Human
Naga
Nature
Nightelf
Mech
North
Orc
Panda
Undead
Beta 8.66
More bugfixing
General Changes
- Added Team tag summary below player drafts in ultimate draft mode
- The perk round order is now also random.
- Added own player row to info board
- AI now also uses front of castle space to build
Bug Fixes
- Fix perk info quests being cut off
- Fix Shrine of Justice regressions
- Fix first assassin being stuck
Race Changes
Corrupted
Chaos
Desert
Elemental
Elf
Human
Naga
Nature
Nightelf
Mech
North
Orc
Panda
Undead
Beta 8.64
Some bugfixing
General Changes
- Balanced existing perks
- Added new perks
- Added perk info to questlog
- "Issue buy order" spell on builder now always added & enhanced with hotkeys
Bug Fixes
- Fix AI attempting to build unavailable buildings
- Fix reroll button hit detection being off
- Fix Coral Statue aura effect
- Fix multiboard being replaced when player leaves or goes -away
- Fix more gobbo mechanic targetting issues (maybe?)
- Fix Obelisk of Light tooltip changes missing
- Fix Obelisk of Light not clearing all status effects
Race Changes
Corrupted
Chaos
Desert
Elemental
Elf
Human
Naga
Nature
Nightelf
Mech
North
Orc
Panda
Undead
Beta 8.63
Perks? Right in front of my Castle Fight?
General Changes
- Buildings in draft are now shown with a list of tags to help categorize them and coordinate drafting efforts.
- Added a new perk draft round after the building draft rounds. Each player chooses one out of two presented perks. Each perk has a positive and a negative effect.
- Added a cooldown timer after the last draft round before starting the match
- The multiboard has been reworked to display more info and update more reliably.
- The castle item "Orb of Lightning" now scales with game time every 5 minutes. Number of targets 10 → [4, 6, 8, 10, 12]. The 10 minute cooldown at the start of a round and lumber cost have been removed.
- Cooldown of refunded rescue strike 5 → 3 minutes
- Various AI improvements: Can now be ordered to prioritize a certain building, builds melee starters in front and balances army composition better. Please continue to report AI anomalies.
- Reduced fade duration on round start
Bug Fixes
- Fix AI attempting to cage even if there is no cage space left
- Fix AI building a cage building before the cage is completed
- Fix AI not recognizing player-built cage buildings
- Fix refunded rescue strike having its cooldown reset upon the subsequent strike
- Fix some pathing gaps around castle walls
- Fix more gobbo mechanic targetting issues
Race Changes
Corrupted
- Eye of Corruption: Gaze of Corruption now also increases spell damage taken by enemy units by 12%
- Corrupted Protector: Base Armor 8 → 5
Chaos
- Quill Demon: Base Damage 44 → 60
- Eraser is now the X-tier and Shrine of Destruction the D-tier building of the chaos race.
Desert
- Razormane: HP 775 → 800; Max Mana 0 → 150; Quillspray cooldown 10s → 1s, manacost 0 → 40;
- Ballista Tower: Base Armor 10 → 5; Attack Rate 2.25s → 2.5s; Bounty 38 → 60
- Gnoll & Fire Gnoll: Now target enemy air units that damage them
- Temple of Storm: Sandstorm AS/MS modifier -40% → -30%, Miss Chance 75% → 65%
Elemental
- Elemental Guard Tower: Base Armor 8 → 5; Gold Cost 240 → 220
- Discharge Tower: Base Armor 8 → 5;
Elf
- Obelisk of Light: Now removes status effects on hit.
- Arcane Tower: Base Armor 8 → 5
Human
- Marksmen's Encampment: Gold Cost 160 → 180
- Watch Tower: Base Armor 8 → 5
Naga
- Coral Statue: Does no longer heal buildings; Added non-stacking +8 armor aura for nearby buildings
- Riptide Serpent: +45% damage vs enemy air units
Nature
- Ancient of Hibernation: Gold Cost 220 → 230
- Ancient Protector: Base Armor 8 → 5
Nightelf
- Avenging Spirit & Avatar of Vengeance: Move speed 360 → 340
- Elune's Lantern: Base Armor 8 → 5
Mech
- Goblin Rocketeer: Hitpoints 320 → 370
- Energy Tower: Base Armor 8 → 5
- Gobbo Mechanic: Spawn time has been increased, but repair speed has also been increased to compensate. One gobbo is spawned instantly.
- Powerplant is now the X-tier and shield generator the D-tier building of the mech race.
North
- Icy Tower: Base Armor 8 → 5; AoE 145 → 120
Orc
- Anti Air Tower: Base Armor 8 → 5; Attack Damage vs ground 19 → 29; Bounty 42 → 45
Panda
- Echofoot Mystic: Echo step no longer proccs on damage that kills the mystic
- Cloud Ship: Hitpoints 550 → 520
- Poof Tower: Base Armor 10 → 5; AoE 275 → 250; Bounty 38 → 60
- Celestial Chi Tower: Vision duration on hit 4s → 8s
Undead
- Death Pit: Gold Cost 330 → 315
- Turret of Souls: Base Armor 8 → 5
Beta 8.49
~
General Changes
- Cheese restock time 160s → 210s
- Orb of Lightning lumber cost 0 → 400
- When a player wastes their rescue strike hitting 0 units, the strike is now refunded with a 5 minute cooldown
- Added different models for some items when put on ground
Bug Fixes
- Fix debug logs
- Fix Sparepart Heap rallypoint ordering Gobbos on enemy units or back to itself
- Fix Mountain Giant taunt not working properly
- Fix various AI issues
Race Changes
Elf
- Shrine of Justice: Revived units can not be revived again.
Beta 8.47
Fixes
General Changes
- When the warmup timer reaches zero without all players ready, the game will draw automatically
Bug Fixes
- Fix Chilling Mushroom and other special buildings targetting gobbo machinists
- Fix Earth Elemental not proccing thunderpaw
- Fix Goliath and Cloudship not having attachment points for effects
Race Changes
Elf
- Tower of Supreme Magic Gold Cost 440 → 400
Mech
- Spare Part Heap lumber cost 300 → 400
Naga
- Riptide Serpent base damage 52 → 59
Beta 8.46
Spell Resistance Changes
General Changes
- Prevented weaker spell-resistance buffs from overriding higher existing resistance. Spell Resistance Buffs (Powerplant, Obelisk of Wilderness) now only apply if they would increase a unit's current spell resistance.
- In ultimate draft, the icons are now arranged akin to the build menu.
- Added a workaround for specials to attempt to cast their spell when autocast is enabled.
- Adjusted AI gjallarhorn placement
Bug Fixes
- Fix crashes for some users (from moving the chat) by instead using a custom, limited chat during draft.
- Fix starter indicator not working
- Fix revert acquisition range change for mine layer which broke mine laying
- Fix Gobbo Machinist spawning corpses upon expiration
Race Changes
Mech
- Powerplant's power armor unit spell resistance buff is now only applied to units that do not have spell resistance already.
Naga
- Winged Riptide Serpent Bounty 6 → 10; HP 560 → 580
Nightelf
- Obelisk of Wilderness' spell resistance buff is now only applied to units that have less than 50% spell resistance already.
Panda
- Cloud Ship Spell Resistance 55% → 45%
- Echofoot Mystic Damage 50 → 53; Echo Step Cooldown 18 → 15
Beta 8.45
Let's go
General Changes
- In ultimate draft, the tiers drafted each round are now random.
- Aligned acquisition range of Mine Layer, Frost Wolf, Polar Bear and Magnataur with other units.
- The AI can now build in half tile offsets, used e.g. for side cages.
Bug Fixes
- Fix long names being cut off in draft UI labels.
- Fix starter indicator staying after draft.
- Fix AI incorrectly reading what buildings a human player has already built, resulting in unintended behavior for late game AI takeovers.
Race Changes
Chaos
- Quill Demon damage reduction on bounce -50% → -40%
Mech
- Rocket Tank AA Rocket Damage 75 → 85
Naga
- New Temple of Snakes Upgrade: Temple of Riptide (210g)
Panda
- Sagepaw Monk Initial Mana 60 → 40; Max Mana 100 → 80; Fix heal applying to enemies and not applying to mechanical units;
- Sagepaw Soulkeeper Bounty 4 → 8; Fix heal v.s.;
Beta 8.43
Another one
General Changes
- The building labels below the lane in ultimate modes now have a black background.
- In ultimate draft mode, the pick button is now disabled at the start of each draft round for a short time.
- The AI now considers building upgrades when choosing its next move and is more eager to spend lumber.
Bug Fixes
- Fixed a remaining bug with rerolling the same building.
Race Changes
Panda
- Celestial Chi Tower Attack Rate 6.5 → 7.5; Gold Cost 400 → 475; Lumber cost 1000 → 1250
Beta 8.41
Bugfixes & QoL
General Changes
- Custom UI such as the draft UI no longer overlays game frames like the Chat Log.
- In ultimate draft mode, players can now indicate their starter to help communicate with their allies.
- Since there are now 13 X-tier buildings in draft with -na, rerolls will no longer reroll the same building.
Bug Fixes
- Fixed a remaining bug with snowveil snow explosion and its cooldown.
- Fixed a case where the AI would only build one building the whole game.
- Fixed AI being unable to upgrade the orc legendary totem.
- Attempted a fix for a crash after draft is over for certain players.
Race Changes
Desert
- Razormane quill spray damage 35 → 45
Elf
- Elder Blademaster HP 750 → 800
Human
- Vessel of Purity Damage 200 → 150
Orc
- Axemaster base damage 59 → 64
Panda
- Celestial Chi Tower is no longer an upgrade of poof tower, but instead a standalone X-tier building. Minimum Range 4000 → 1000
Beta 8.38
No more leaver control
General Changes
- Players who fail the AFK check or leave are now replaced by AI instead of being shared with remaining players. This change prevents unfair advantages and rating distortions in ladder matches.
Race Changes
Panda
- Jade Elder Base Damage 84 → 78; Attack Rate 1.2 → 1.3; Bounce Reduction 10% → 15%
Mech
- Powerplant spell reduction buff on units 20% → 15%
Beta 8.35
Small update
General Changes
- AFK Check is now disabled during draft.
- Warmup is now waiting 20 seconds for players to mark themselves as ready.
- Chat is now visible during draft.
- Got rid of the initial map lag.
- Added ping and info message when enemy building rolls are revealed.
Bug Fixes
- Fixed Books of Conjuration - Elemental Rain hitting air units in -na mode.
- Fixed a remaining issue that made it possible to roll duplicates.
- Fixed -xr not being disabled on W3Champions.
- Fixed -draw not working during draft.
Race Changes
Panda
- Jade Elder Damage Reduction on Bounce 1% → 10%; Armor 7 → 6, HP 875 → 825
- Echofoot Mystic Movespeed 280 → 270; Echo step distance 1000 → 1200, Base Damage 48 → 50
Mech
- Powerplant spell reduction buff on units 10% → 20%
Orc
- Healing Totem HP per second 30 → 20
- Wyvern Rider Base Damage 29 → 33, Poison DPS 8 → 12, AS & MS slow 20% → 25%
Nature
- Visoneer MP 300 → 100
Beta 8.34
Balancing and QoL tweaks
General Changes
- W3Champions: Changed from bo3 to bo1.
- Ultimate Draft: Can no longer roll duplicates
- Ultimate Draft: Immediate autopick if a player is away.
- Ultimate Draft: Added hotkey and tooltip information for building choices.
Bug Fixes
- Fixed certain melee units not triggering thunderpaw lightning strike.
- Fixed ultimate draft timer display not resetting instantly.
- Fixed ceremonial totem buff applying to repair gobos.
- Fixed a regression where units synced on a building that is upgraded to legendary were not resynced correctly.
Race Changes
Panda
- Jade Elder HP 925 → 875
- Cloud Ship attack range 550 → 530; Spell resistance 60% → 55%
- Celestial Chi Tower Gold Cost 400 → 350; Lumber Cost 1200 → 1000
Elemental
- Added clarification to linker tooltip about how it works in ultimate modes. Simply think of it as every player having their own linker, that increases percentage independently from other player.
- Added clarification to master of elements tooltip, that the spells scale with building count.
Mech
- Powerplant Mana Regen Aura mp/s 0.25 → 0.2; Units now receive an additional 10% spell reduction buff.
Orc
- Stasis Totem has been replaced with a new building: "Legendary Totem". It can be upgraded to 3 different totem types, which each can be built once per player. The totem types are stasis (global stun), healing (global heal), endurance (global AS & MS buff).
- Anti Air Tower AA attack damage 59 → 79
Beta 8.31
Ultimate Draft mode added and enabled on W3Champions
General Changes
- Added Ultimate draft mode - players draft their buildings in 5 rounds, choosing from two packs of 2 each round.
Bug Fixes
- Snowveil fountain snow no longer remains incorrectly.
- Elv shrine no longer revives into next round.
Beta 8.30 - 2025
New buildings in -na mode
General Changes
- Further AI improvements.
- Moderate taxes (-mt) mode tax rate increase 20 → 18.75
- Income gained from towers 0.8% → 0.4%
Bug Fixes
- The "Ban Race" unit is no longer selected for players that are away.
Race Changes
Desert
- Oasis Replenishment HP restored 200 → 175, MP restored 50 → 40
Nature
- Visoneer is now an upgrade from furbolg instead of a standalone building.
North
- In -na mode, frost laucher is now replaced by the new building "Snowveil Fountain"
- World Frezeer Missile AS and MS slow aura amount 40% → 30%
Human
- In -na mode, human artillery is now replaced by the new building "Vessel of Purity"
Orc
- Forest Troll Trapper Gold Cost 490 → 450, Spawn Time 53 → 52, Attack Range 525 → 550; Now gains bonus damage when HP drops below a certain threshold.
Beta 8.26 - 2025
AI Overhaul - a perhaps niche feature?
General Changes
- The computer player AI has been completely replaced with a new implementation
- When using mode
-mpXwith computer player, all additional players are now also AI controlled - The AI can now control ultimate builders
- The AI now synchronizes their army
- There are still known AI issues like: not buying items, which might be addressed in future updates. Please provide feedback!
- Insta sync now also works when syncing on a building in construction
- (8.28) Added warning overlay when playing with computer slots (breaks AI).
- (8.28) The AI now ignores certain buildings which it can't properly place yet.
- (8.28) The AI now builds a cage pattern.
- (8.28)
-drawand-ffcommands no longer require votes from players marked as away. - (8.28) Builder blink now works across the entire castle region, but not outside.
- (8.29) Reduce blink delay and make it teleport to castle border if target outside.
Bug Fixes
- Fix color bleed in chat log
- Fix scroll of speed position and hotkey
- Fix scroll of speed not being purchasable via buy ability from secondary workers
- Fix certain organic units not spawning corpses upon death (mainly panda)
- Fix arcane tower missile art
- (8.27) Fix income being 1 lower than expected in certain cases due to float imprecision
- (8.28) Fix AI bugs with certain races and buildings.
- (8.28) Fix buying scroll of speed via spell also buying scroll of stone.
- (8.28) Fix another issue of losing spawn when syncing same spawn time buildings. Buildings should now only be resynced when drifting more than one second in either direction.
- (8.29) AIs now ban in 1 second when playing with -banX mode.
Race Changes
Panda
- Poof Tower Attack Range 900 → 850; Attack Rate 2.75 → 3.15; HP 1350 → 1250; Adjusted AoE factors
- Celestial Chi Tower now reveals the target area for a short time upon successfully damaging a unit. Lumber Cost 1200 → 1100. Attack Rate 7s → 6s
- Echofoot Mystic HP 490 → 430
Elf
- Wizard Healing Wave: Heal reduction on bounce 30% → 20%
- Elder Blademaster HP 700 → 750
Elemental
- Linker effectiveness is now displayed via a texttag
Chaos
- Fountain of Blood Gold Cost 280 → 270, Blood Fiend Spawn Time 29 → 28
- Succubus Base Damage 61 → 55
Desert
- Harpies' Matriarch Lumber Cost 520 → 580
Mech
- Goblin Rocketeer HP 250 → 320
- Spare part heap's rally point can now be used to set the target of spawned gobbos, if there is nothing to repair
- Gobbo Machinists no longer attempt to repair buildings in construction
Naga
- Lobster Bounty 5 → 4
- Murloc Assassins +20% Spell Reduction
Nature
- Brood Mother HP 800 → 900
Undead
- Skull Shrine Lumber Cost 180 → 380
North
- -
Human
- -
Orc
- -
Corrupted
- -
Nightelf
- -
Beta 8.25 - 2025
Major Feature Expansion – Introducing the Pandaren Empire and deep mechanical upgrades across the board
Additions & Changes
- Added a new Race: Pandaren Empire
- W3C Mode Changes
-it8→-it7,-glw33→-glw30, added-mt - Added Mode
-mtfor moderate taxes. Increases tax rate by 10% every 20 income - Added hint about the -glw win condition to round end notifications
- When a player casts their rescue strike, the rescue strikes of their allies are set on a 2 second cooldown
- Allied resource display now shows Rescue Strike usage icon
- Reduced frequency of W3C announcement message
- Added hint in tooltips for units that upgrade into a legendary
- Changed building model for Desert Ogre line
- Builders now only pushed (not teleported) when leaving castle area
- Improved Away/Idle detection; Control shared with allies under defined conditions
- Added a small UI for income with tooltip explanation; fixed incorrect income logic on some buildings
- Adjusted castle back area to fit 3x3 buildings
- Global Minimum Movespeed 150 → 175; Maximum Movespeed 400 → 500
- Hero armor now has distinct icon
- Obelisk of Wilderness no longer plays polymorph sound
- Removed battletags from player names
- Castle area slightly enlarged
- Added optional grid overlay
- Troop order prevention now detects orders from towers; removed
-osmode - Troops now spread naturally by spawn point, not walking a single path
- Sync System Updates:
- Legendary upgrades now sync non-legendaries to highest other building
- Buildings are now synced instantly if possible, instead of waiting for the next spawn of the sync target building
- Fixed rare upgrade timing bug cancelling too many spawns
- Multiple sync messages are now condensed and shortened
- Synchronized buildings with the same spawn time will now re-sync if their spawn times drift more than 1 second apart
Bug Fixes
- Fix building attachments color and animation
- Fix western forces building progress bars being visible to eastern forces
- Fix getting stuck in penalty mode when ordering a caged unit
- Fix Master of Elements lightning bolts bugging out
- Fix Gobbo Machinist being re-ordered too frequently
- Fix Shrine of Justice not reviving certain units
Balance Changes
Elf
- Obelisk of Light Lumber Cost 450 → 400
- City of Magic Lumber Cost 420 → 440; Ground Sheep movespeed 175 → 50
- Dragonhawk Rider Solar Strike now works on mechanical air units
- Golden Shrine of Justice no longer revives units killed by a rescue strike or nuke, but revives all units now, except legendaries and summons
Elemental
- Master of Elements’ Spells now deal spell damage instead of magic damage
- Linker heal amount per production building 20 → 17.5
Chaos
- Volcano Ability Mana Cost 12 → 13
Desert
- Fire Gnoll Attack Range 375 → 385
- Ogre Den Gold Cost 240 → 260; Armor 6→5
- Den of Ogre Lord Gold Cost 220 → 200; Armor 9 → 7
- Razormane Razor Spray Damage per Target 30 → 35, Cooldown 12s → 10s ; Now only triggers on attack damage
- Harpy Attack Damage 34 → 37
- Harpy Witch Attack Damage 59 → 65
- Harpies’ Matriarch Gold Cost 400 → 415, Lumber Cost 325 → 520, HP 1250 → 1200, now deals splash damage; Harpy Swarm Max Swarm Units Per Target 4 → 2; Swarm Harpy Damage 150 → 140, Swarm Harpies deal half damage to buildings
- Sacred Peyote Spell Mana Cost 16 → 15, Max Mana 19 → 22
- Lizard Spell Reduction 25% → 20%
- Beacon of the Oasis Lumber Cost 390 → 430
Mech
- Rocket Lab Gold Cost 160 → 140; Spawn Time 33 → 32
- Rocketeer Attack Cooldown 3.5 → 2.7, Base Damage 84 → 72, Detonate Maximum Damage 225 → 325
- Spare Parts Heap Gold Cost 250 → 200; Lumber Cost 350 → 300
- Gobbo Machinist Build Time 25 → 20, Lifespan 120s → 60s, Move speed 450 → 500, Repair Range 500 → 200, Repair Time Ratio 1.0 → 0.5 (faster), Movement Type Walking → Flying; Can now repair air units
- Rocket Tank Factory Gold Cost 150 → 100
- Goliath AA projectile speed 700 → 900
- Blue Shield Generator Gold Cost 190 → 180, Lumber Cost 270 → 240
- Powerplant Unit Armor Bonus 2 → 4
Naga
- Murloc Village Gold Cost 180 → 170
- Murloc Fortress Gold Cost 190 → 170; Spawn Time 42 → 40
- Naga Siren Purge Duration 12 → 10, Mana Loss 250 → 150; Summoned Lobster HP 360 → 390, Bounty 2 → 4
- Naga Royal Guard Cleave Percentage 25% → 35%, Attack Rate 1.3 → 1.2
- Suumpmolk Poison Duration 2s → 5s
- Ancient Hydra Spawn Time 60 → 58; Hydra HP 750 → 950; Lesser Hydra HP 350 → 500
Nature
- Spider Egg Clutch Gold Cost 170 → 160
- Spider Egg Nest Gold Cost 200 → 180; Spawn Time 33 → 32
- Spider Egg Hatchery Gold Cost 210 → 190; Spawn Time 44 → 41
- Bear & Ancient Bear Hibernate Retreat Move Speed 370 → 400; Ancient Bear Hibernate HP Threshold 255 → 325
- Furbolg Elder Shaman Attack Damage 59 → 69
Undead
- Vampire Lord’s Vampire Attack now also permanently reduces the target’s armor by 2 every hit, with a maximum of 10
- Skull Shrine Lumber Cost 0 → 180; Cooldown 15 → 12; No longer spawns lesser skeletons
North
- World Freezer Snow Orb Speed 9 → 12; Attack rate 0.3 → 0.25; Damage 25 → 30; Fix Orb discrepancies with -na
- World Freezer now always fires in the same pattern, allowing strategic placement
Human
- Gjallar Horn AS Buff Percentage 55% → 40%; Bonus is increased by 5% with every additional horn, up to 55%
Orc
- Shaman Buff Damage Percentage 33% → 20%
- Added “Blood Shaman” Upgrade option to Shaman, as alternative to infostealer, that retains an improved “Shaman Buff”
- Troll Trapper and Forest Troll Trapper net abilities now work on mechanical air units
Corrupted
- Well Of Pain Max Mana 45 → 40, Initial Mana 0; Ability now prioritizes wounded non-legendary targets. If a target is killed by it, a “Ghost of Sorrow” is spawned
- Nether Drake Splash Attack Damage 20 → 15
Nightelf
- Reworked assassin target acquisition and clarified it in the tooltip. There are no more hidden target and avoid lists
- Targets are prioritized in this order: Units that can be killed in one hit → Units with mana
- If the target is not backstabbed within 30 seconds, the assassin will choose another target. Targets outside of the enemy castle are preferred
Beta 7.6 - March 2025
Game Length Rework – Revised win conditions and key performance improvements
Additions & Changes
- Revised
-glwmode: Team with most strikes left wins; if tied, higher income wins - W3Champions: Default mode changed from
-gldto-glw(max 3 rounds per match) - Minor performance improvement to visual building attachments
- Improved numerous tooltips
- Reduced chance of rolling the same race consecutively in random mode
Bug Fixes
- Fixed idle detection not counting actual minutes
- Fixed building progress bars not showing on certain tall buildings
Balance Changes
- Desert: Harpy Matriarch attack damage increased from 31 → 46
- Desert: Harpy Swarm cooldown reduced from 20 → 16
- Desert: Swarm Harpy spell damage increased from 91 → 150
- Undead: Restored armor of summoned skeletons (reverted 7.4 nerf)
- Elemental: Master of Elements – Frost spell now reliably hits close targets; Lightning spell sound adjusted
Beta 7.4 - March 2025
Replay Improvements & W3C Behavior – Game flow updates, unit fixes, and targeted balance changes
Additions & Changes
- Many spells no longer target Nature Wisps
- Games end immediately after the final round on W3Champions
- Replay MMD data tweaked: leaver/loser/winner now emitted exactly once
Bug Fixes
- Fixed Stasis Totem limit bug with Ultimate Builder
- Fixed multiboard resource display for allies
- Fixed building portrait model issues
Balance Changes
- Desert: Replaced Matriarch’s spells with new spell: Harpy Swarm
- Desert: Sacred Peyote spell mana cost increased from 15 → 16
- Elf: Wizard movement speed reduced from 300 → 290
- Orc: “Offensive Kodo” renamed to “Melee Kodo”
- Undead: Summoned Skeletons now have unarmored armor type; Hero uses hero attack, General uses chaos attack
- Undead: Flesh Golem armor increased from 9 → 15
- Mech: Goblin Rocketeer detonate max damage increased from 200 → 225
- Chaos: Blood Fiend hitpoints increased from 625 → 640
Beta 7.2 - October 2024
Hotfix Update - Addresses voting and mode persistence issues
Bug Fixes
- Fixed
-xrvote being broken after the timer expired once - Fixed
-ntband-nanot functioning after the first round in non-ultimate mode
Beta 7.1 - October 2024
Builder Rework & Legendary Pool Adjustments – Functional improvements and broad unit balancing
Additions & Changes
- Builders are now Hero units for easier selection
- Builders now have no pathing: can’t block units, get stuck, or prevent ally construction
- Obelisk of Light no longer aggros enemy units
- Illusions can now restore HP & Mana and receive attack/defense bonuses
- Assassins now avoid targeting units in enemy bases; added Heavy Gunner to priority list
- Added
-nch(No Cheese Mode) - Removed Linker from the guaranteed legendary pool in ultimate mode
Bug Fixes
- Fixed Frost Launcher being rolled with
-naenabled - Prevented duplicate legendary rolls in the same round
-nbnow properly appears in-modedisplay- Fixed Chaos race color code in pick/ban phase
- Fixed builders losing building access in
-ultmode - Fixed air pathing gap at top of east base
- Extra rounds vote (
-xr) no longer overrides votes in progress - Shrine of Destruction no longer targets the castle in
-norbmode
Balance Changes
- Visioneer: True Sight range increased from 900 → 1200
- Razormane: Armor increased from 7 → 8
- Fire Gnoll: Fire Arrow bonus damage increased from 35 → 45
- Sandkin: Attack range increased from 250 → 325
- Monstrous Sandkin: Attack range increased from 320 → 375
- Harpy Matriarch: HP 1150 → 1250; split changed to 3x Harpy + 3x Harpy Witch; stone damage 125 → 150, AoE 400 → 450, stones/s 3 → 4
- Ballista Tower: Damage increased from 140 → 165
- Temple of Storm: DPS increased from 15 → 20, duration reduced from 8s → 6s
- Mine Layer: MP reduced from 100 → 50; regen 4.5 → 2.3; mine cost 50 → 25
- Lich: HP 900 → 950, regen 3 → 4
- Bloodthirster: Attack range increased from 360 → 390
- Felhound: Attack damage increased from 44 → 52
- Lightning Elemental: Lightning Shield no longer triggers from spell damage
- Holy Warrior: Protection Aura bonus increased from 7 → 9
- Well of Pain: Lumber cost 480 → 450, gold cost 275 → 270, max mana 40 → 45
Beta 6.9 - April 2024
Ultimate Mode Enhancements – UI clarity, balance changes, and smarter unit handling
Additions & Changes
- Adjusted unit scale for better readability
- Troop order-spamming is now prevented by default (can be disabled via
-os) - Team resources are now always visible
- Ultimate mode information added to the “Game Mode” quest
- In ultimate mode, each player is now guaranteed to roll at least one legendary
- Ultimate builder labels now color-coded by building type
- Added label timer config
-ltX: after X minutes, enemy buildings are revealed (default: 2) - Updated icons for Well of Pain and Troll (Trapper) to avoid overlaps
- Gobbo Machinist now has no collision
Bug Fixes
- Fixed Power Plant not providing 150 bonus HP
- Fixed Crypt having 25 mana despite 26s vampire spawn time
- Fixed Harpy Matriarch unable to attack buildings
- Fire Gnoll’s Searing Arrows no longer work on air units, restoring 100% crit chance
- Gobbo Machinist now re-targets if target is fully repaired
- Attempted fix for Stasis Totem not stunning; reduced effect delay
-modenow correctly displays-umXand-ultstatus- Rocket Lab no longer interferes with map lighting
Balance Changes
- Orc: Razormane gold cost increased from 180 → 190; added Razor Spray – 30 AoE damage on hit, 12s CD, 400 range
- Harpy: Matriarch lumber cost reduced from 600 → 375; split changed from (2→3) Harpy Witch, (3→2) Harpy
- Fire Gnoll: Mana regen reduced from 0.75 → 0.325, Searing Arrows bonus increased from 25 → 35
- Beacon of Oasis: Now prioritizes units missing 200+ HP
- Sacred Peyote: Gold cost reduced from 210 → 205, max mana increased from 17 → 19
- Temple of Storm: Gold cost reduced from 650 → 600
- Ballista Tower: Base damage increased from 125 → 140
- Greater Elemental of Fire: Attack rate slowed from 1.5 → 1.6
- World Freezer (Frost Orb): Attack rate improved from 0.33 → 0.3
Beta 6.7 - December 2023
Desert Race & Sync System Overhaul – New race, major backend improvements, and broad balancing
Additions & Changes
- Added new Desert race inspired by the SL version
- Reworked Sync System:
- Removed old system delays
- Fixed units getting cancelled before spawn when synced from buildings with identical timers
- Sync chaining now redirects: A → B (B synced to C) becomes A → C
- Syncing a building with existing syncs transfers them to the new target
- Upgrading a synced building preserves sync unless the new target's spawn time is lower
- Added hint when syncing to the current sync target
- Syncing a building on itself now un-syncs it
- Stasis Totem limited to 4 per player
- Added tooltip hint for non-stacking legendary buildings
- Clarified ability tooltips for Linker and Eraser
- Artillery now cannot roll in ultimate mode with
-na, not just disabled - Added team color to Undead Banshee
- Classic (SD) mode is now forced
Bug Fixes
- Fixed Frost Launcher not rolling in ultimate mode
- Fixed Obelisk of Elements being rollable twice
- Improved Goblin Machinist target acquisition
- Fixed offset spawn position for Greater Elemental of Fire
Balance Changes
- Corrupted: Well of Pain cooldown reduced from 2s → 1s
- Undead: Vampire Lord attack rate improved from 1.35s → 1.15s
- Mech: Goblin Rocketeer damage increased from 78 → 84, projectile speed 800 → 875, now homing
- Mech: Goliath Air Missiles attack rate improved from 0.5 → 0.4
- Chaos: Quill Demon HP increased from 700 → 725
- Energy: Power Plant spawned unit bonus HP increased from 100 → 150 (broken)
- Elf: Obelisk of Light missile speed increased from 5000 → 6500
- Human: Energy Tower attack rate slowed from 1.15s → 1.35s
- Elemental: Greater Elemental of Fire – Breath of Fire damage reduced from 100 → 95
Beta 5.2 - October 2023
Minor Visual Tweaks – UI clarity and positioning fixes
Additions & Changes
- Decreased text size for ultimate building information display
- Adjusted certain unit sizes and team colors for better readability
Bug Fixes
- Fixed incorrect unit ordering under the archway at the castle border
- Fixed a bug where ultimate building info was visible from enemies instead of allies after round one
Beta 5.1 - September 2023
Ultimate Mode Returns – Gameplay refinements, interface tweaks, and targeted balance updates
Additions & Changes
- Re-enabled Ultimate Mode via
-umX(replaces-rrX/-prXin mode string) - Units now walk closer to the lane center to prevent missing each other
- Enemy building progress bars are now hidden
- Renamed Magic Tower Ruin to Magic Ruin for clarity
- Extra-rounds vote (
-xrX) now enabled for all players; initiator auto-agrees
Bug Fixes
- Improved and corrected more tooltips
- Chilling Mushroom stun nerf properly set to 2.5 seconds
- Fixed players being marked as leavers when exiting after match end
- Domination circle reach adjusted to fit lane; cannot be unclaimed by worker anymore
- AI now builds correctly at the map border
- Fixed
-clear/-caffecting all players instead of only self - Ultimate builder can no longer build artillery with
-naenabled
Balance Changes
- Orc: Wyvern Rider poison damage increased from 4 → 8 DPS, duration from 3s → 4s
- Mech: Goliath air missile projectile speed increased from 500 → 700
Beta 4 - April 2023
Feature Expansion – New commands, mechanical improvements, and broader balance adjustments
Additions & Changes
- Leavers now marked as losers in replays if the game lasts over 5 minutes
- New
-clear/-ccommand to clear text messages - Base entrances widened for smoother pathing
- Added Mech Demolition Lab upgrade to Rocket Lab, spawning Goblin Rocketeers (long-range siege unit that explodes on death)
Bug Fixes
- Improved various tooltips
- Fixed Multi Blast Staff not crafting when in the last inventory slot
- Team Resources now show amounts up to 9999 without fontfix
- Fixed round timer cutoff issue without fontfix
- Blood Fiend now auto-spawns correctly
- Arcane Tower now targetable during build animation
- Fixed minimap display glitches
- Wizard and Hydra can no longer be raised
- Polar Bear can now be entangled
- Loading screen text no longer overlaps with progress bar
- Fixed Crusader and Paladin Inner Fire cast failing after OOM
- Defender no longer loses defense stance after being entangled
Balance Changes
- Corrupted: Tentacles lumber cost increased from 420 → 450
- Corrupted: Well of Pain max mana increased from 30 → 40
- Human: Artillery lumber cost 360 → 380
- Human: Gjallarhorn attack speed buff reduced from 66% → 55%
- Mech: Iron Golem armor type changed from Medium → Hero, armor amount 12 → 6
- Mech: Adamant Golem armor increased from 15 → 16
- Mech: Mine Layer reduced mana RNG; max mine spawn distance 300 → 260
- Naga: Siren purge mana burn reduced from 1000 → 250
- Naga: Swampwell gold cost reduced from 175 → 160
- Nature: Wisps now deal spell damage instead of magic damage
- Nightelf: Faerie Dragon heal reduced from 175 → 150
- Nightelf: Druid Entangling Roots duration reduced from 5s → 4s
- Nightelf: Sage Druid Entangling Roots duration reduced from 6s → 5s
- Northern: Chilling Mushroom stun duration reduced from 2.5 → 1.75
- Undead: Lich armor increased from 5 → 8; Death and Decay AoE increased from 300 → 350
Beta 3 - November 2022
Polish & Balancing – Tooltip improvements, bug fixes, and further unit balancing
Additions & Bug Fixes
- Added tooltip and new icon for rally (sync) ability
- Armor tooltips now show “Spells” damage type
- Blast Staff and Orb of Lightning now show detailed damage info
- Fixed and improved various incorrect or missing tooltips
- Resolved Wisp debug message spam
- Fixed sync issues with Fountain of Blood
- Fixed sync issues when canceling building upgrades
- Assassin target prioritization fixed
- Legendary units can no longer be resurrected
- Fixed building progress bar visuals
- Fixed broken models for several units: Flame Gunner Sergeant, Light Tank, Assault Tank, Gyrocopter, Ballista
Balance Changes
- Northern: World Freezer missiles now stay in bounds and fly 10% slower
- Northern: Greater Frost Launcher AoE reduced from 250 → 200
- Elemental: Trapped Gale cost 120g, 25dmg → 130g, 20dmg
- Mech: Rocket Tank build time reduced from 41s → 39s
- Mech: Mine Layer Tank mine explosion partial radius increased from 300 → 375
- Chaos: Quill Demon attack range increased from 310 → 340
- Human: Gjallarhorn cost 225g, 750w → 250g, 800w
- Human: Holy Warrior now always resurrects up to 3 corpses (previously random)
- Corrupted: Death Pit mana cost increased from 20 → 30
- Elf: Obelisk of Light damage increased from 160 → 180
- Item: Cheese cost increased from 1500g → 1750g
- Item: Rune of Repair cost reduced from 500g → 400g
Beta 2 - October 2022
Initial Beta Release - Major bug fixes, stability improvements, and racial balance changes
Additions & Misc
- Re-enabled
-it,-srg, and-srlcommands - Removed random critters and props with pathing from the map
- Improved cliff symmetry and smoothing
- Ultimate builder removed from default pool, opt-in via
-ult - Orb of Lightning cooldown reduced to 10 min and updated tooltip
- Added 30s delay before game ends after all rounds complete
- Fixed multiboard team resources cutoff
Balance Changes
- Naga: Hydra (Lernean Fountain) cost reduced from 725g → 675g
- Chaos: Twins (Serenity) lumber cost 1600 → 1300, +25 HP
- Chaos: Blood Fiend HP increased from 570 → 625
- Northern: Angry Hrim (Modern Igloo) cost 580g → 550g
- Corrupted: Incubus attack range reduced 530 → 520
- Undead: Vampire HP 425 → 475; Vampire Lord HP 650 → 700, armor 4 → 5
- Undead: Death Pit cost 360g → 330g, 625 lumber → 600
- Elemental: Fire Breath max damage set to 900
- Elemental: Earth upgrade cost 260g → 240g
- Elemental: Water Elemental spell resist 50/60/70 → 30/40/50; secondary attack range set to 120
- Elemental: Linker cost 1600 → 1900 lumber, reduced heal amount and AoE
Bug Fixes
- Fixed Stasis Totem lag issue
- Furbolg Elder Shaman heal strength corrected
- Assassin targeting behavior improved
- Fixed sync cancelling building upgrades
- Worker no longer claims mid in
-dommode - Leave message fixed
-nafixes:- Shrine of Destruction disabled
- Tentacles no longer attack buildings
- Starfall, Volcano, Tornado, Blizzard, and Monsoon no longer hit buildings



